The game in question is Rapidough, which I’ve seen advertised across the TV in the run up to Christmas, and which seemed like a great concept. So when the chance came up to give it a proper test I was keen to try it out.
If you’ve missed the many adverts, Rapidough is a team based guessing game where players have to make things out of dough that their teammates must guess. However at the same time, the other team are making their creation and their team are also guessing. So it’s a race to build first and get the right answer first. This means you’re reliant on both the quality of the person shaping the dough and the players guessing what it is.
The game includes 3 set of dough – blue, yellow and red - allowing three different teams to play. There’s also a mat included each so you can shape your dough without ruining your coffee table, and a plastic knife which is handy for shaping it quickly. The mats also serve a dual purpose in ensuring players place their hands on the mat before they start so there’s no racing ahead, and to make it fair.
At the start of each round a card is drawn indicating the item that needs to be made, so you could be making anything from:
A Crocodile to a...
And many more items. Sometimes cards split the item you have to make across the teams, so you make different items. Others have you all racing to make the same thing. The only downside is that there are no categories, so someone could be making Buzz Lightyear, but everyone will just guess that it’s a spaceman. Although you could see this as a positive depending on how challenging you like charades style games.
Each time a team answers first they steal a bit of your dough, measured out with a handy device included, so it’s always consistent. This isn’t added to your own dough, but rather held on a separate pile as trophies. Enforcing this rule is essential if you don’t want to end up with three multicoloured balls of dough.
Losing dough keeps the game interesting, as you then have a smaller pile to work with when sculpting. It’s not too big a problem at first, but as you get down to small amounts it becomes very hard to shape things, but all the more satisfying when you do.
As you don’t get any dough back, it really is all about hitting other players as much as you can by getting answers right. Not all of the cards are easy to make, but we understood every item on the cards we tried. Which means if you lose you can’t blame it on the game, and only your own artistic talents.
Provided by Drumond Park