Friday, October 07, 2011

Get it Wrong to Win (Review)

Some game concepts are so simple that they make you slap your head and wonder why they haven’t been done before. In this case the idea behind ‘Get it Wrong to Win’ is so simple that it’s summed up by the game’s title. Instead of answering questions correctly, the aim is to provide an incorrect answer and you score a point.





To stop players from answering “blah blah” to every question, your answer must be similar to the correct answer. So if you were asked “what animal says Meow?” a good close answer would be a dog. As you’ve got to think of the right answer, and then flip it around, that increases the chance you’ll say the 'correct' answer and lose the round.

A timer is also included and you get five questions to answer in this short time, which adds an extra element of pressure, and risk and reward. Answer faster for more points, but you increase the risk of getting a wrong answer, which ends the round.

Except that wasn’t really what happened when we played the game. Nine times out of ten we found it easy to give a wrong answer, and the other times it was because we couldn’t think of a suitable alternate answer (even if we had unlimited time).

Which was a problem. You have to wonder if the reason no one has done a game like this before, is actually because it’s very hard to structure it in a challenging way. We saw a similar thing with Pointless – a game where you had to guess the most unpopular answer to a question – and that worked because if you guessed something that wasn’t on the list at all you lost.

Take an example question on the box “What colour is a banana”. There’s no realistic way anyone would get that wrong if just answering questions normally.


It needs something extra – like spinning people round before they answer, or tickling people, or answering questions standing on your head. Something is needed to disorient the person. Even if the countdown timer had random noises that would help, or if people had to say that first thing that came to their heads.

Although it’s for ages 8+ 'Get it Wrong to Win', would work for an adult audience and make a good drinking game. Taking shots for incorrect answers, would make the game harder and funnier. It’s certainly possible to make the game work for you, by adding in these variants or the non adult ones above, but it’s a shame you have to think up extra solutions in order to make the game more challenging. So overall, it’s a good idea, but one in need of extra challenge.

Provided by: Imagination Games

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